Computer workstations in a video game development studio.

id Software says it has staff needed to make its next games after cuts

GamingBy 3 min read

Published by The Daily Lens · Source: Eurogamer

id Software is seeking to reassure players and industry observers after recent job cuts, saying the studio still has the staff it needs to continue building its games and technology.

In a brief statement posted on social media, the Texas-based developer thanked fans and well-wishers for their support. The studio said that, despite the reductions, it remains positioned to continue the work that has defined its reputation in the games business.

“We still have the crew we need to build the games and tech we’re known for,” the studio said, according to Eurogamer. The message appeared intended to address concern among players following layoffs affecting parts of the wider games industry and studios under large corporate owners.

A short statement amid wider uncertainty

id Software did not provide further details in the statement about which roles were affected, how many employees were cut or whether any active projects have changed scope. The company also did not identify specific games or technology initiatives in the message.

The lack of detail is notable because id Software occupies an unusually visible place in game development. The studio is best known for creating Doom and Quake, two franchises that helped define the first-person shooter genre. It is also associated with high-performance game technology, including engines and tools that influenced development across the industry.

That history means staffing changes at id can attract attention beyond a single studio. Fans often view the company not only as a developer of major releases, but also as a technical team with a long record of pushing fast-paced action games and graphics technology.

The statement’s central message was one of continuity. Rather than outlining future announcements, id emphasized that it retains the people required to make the kind of games and technology players expect from the studio.

Games industry remains under pressure

The remarks arrive during a difficult period for game workers. Layoffs have continued across major publishers, platform holders and independent studios, following a pandemic-era expansion in hiring and production budgets. Many companies have cited changing market conditions, project realignments and cost controls as reasons for cutting staff.

id Software is part of ZeniMax Media, which was acquired by Microsoft in 2021 as part of the Xbox business. Microsoft’s gaming division, like other large companies in the sector, has faced scrutiny over layoffs and restructuring as it integrates major acquisitions and reassesses production pipelines.

For players, the immediate question is whether staffing changes could affect future releases. id’s statement does not give a timetable for new announcements or confirm the status of any unannounced projects. It does, however, suggest the studio wants to counter the perception that the cuts have undermined its ability to deliver future games.

The company’s most recent comments stop short of offering a broad explanation for the layoffs. Instead, they focus on confidence in the remaining team and appreciation for outside support.

Until id Software or its parent companies provide additional details, the practical effect of the job cuts on development plans remains unclear. For now, the studio’s public position is that it has endured the reductions while keeping the core talent needed to continue its work.

Key questions

What did id Software say after the job cuts?
id Software thanked players for their support and said it still has the crew needed to build the games and technology the studio is known for.
Did id Software say which projects were affected?
No. The studio did not provide details about affected roles, project changes or release plans in the brief statement.
Id SoftwareDoomQuakeMicrosoft GamingXboxLayoffsGame Development

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Sources: Eurogamer

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